

Once you’ve advanced the main quest to unlock a few basic things, my suggestion would be to go talk to the Vice President outside the simulation and start his side quest line. It’s fairly critical to have this power up to spec early, as it’s your first form of crowd control. The “blast” power replaces your grenades from previous Saints Row games. Skip any “sprint duration” upgrades – we’ll be getting infinite sprint here in a bit and that makes spending those data clusters a waste.

Have the first three powers (jump, sprint, blast).Once you’re in the open world section of the game, continue playing plot missions for a bit until you can: The decisions you make in this part of the game are completely inconsequential, so don’t stress out about any of it. Just bear with them and eventually you’ll get to the open world part of the game. The early game is a series of linear plot missions that you can’t skip and are mostly on-rails. Saints Row 4 Early Game: From the Beginning In our “Early Game” guide, I’ll share the lessons we learned from the early game, and give you some direction on how to get over the initial hump and become the badass Saints Row 4 hero you need to be. The open world aspects of Saints Row 4 and the speed at which you unlock new stuff to do means that you’re always asking yourself “What should I do next?” The rate at which you gain new powers and abilities means that if you pick the wrong activities or bonuses early, you may find yourself working way too hard on a particular challenge that becomes trivial in the late game.

Posted August 24, 2013, Updated December 24, 2013, Saints Row 4 Guide – Early Game
